I’ve updated WE ARE DOOMED with a few technical and aesthetic improvements.
Top of the list is improved game controller support. We Are Doomed now supports a much wider range of (dual analog) controllers. You can also have multiple controllers connected and select the active controller in the menu.
Next up are aesthetic changes for Trinkets and Missiles to improve contrast & visibility. You can see what I mean via the magic of animated GIFs.
“COLLECT!” hints no longer appear on wave 11 or later. While they are useful early on, they can get distracting in the later waves.
Finally, there were some instances where the excellent in-game music would stop playing. These bugs have been squashed.
WE ARE DOOMED v1.02 is already out on itch.io, and will roll out on Humble and Mac App Store in the coming days. Feedback is greatly appreciated, as always.