Vertex Pop is a Toronto-based indie game development studio founded by Mobeen Fikree. We create feel-good action games: fun, colourful, and intuitive.

Since 2014, we’ve created all sorts of action games, from shoot-em-ups like WE ARE DOOMED and Graceful Explosion Machine, to brawlers like Super Crush KO, to smaller arcade-inspired games like HYPER METEOR.

What ties them all together is our mission to advance the state of action games by creating thoughtfully designed, colourful, and obsessively polished games that feel incredible to play from the moment you touch the controller. And chasing high score or S-ranks, of course!

Technology

Our obsession with “feel-good” action games led us to create our own C++ game engine called Zucchini. Controlling the entire tech stack means we can effortlessly achieve lightning-fast 60fps performance, snappy loading times, and low input latency.

Team & Collaborators

Mobeen Fikree
CEO, Designer/Programmer

Gabby DaRienzo
Art Director

Saffron Aurora
Artist, Illustrator

Zack Wolfe
Animator, Level Designer

Robby Duguay
Composer, Sound Designer

Dave Proctor
Producer, Writer

Nina Wong
Producer

h heron
Voice Over