Zap polygon baddies with an absurdly overpowered laserbeam in WE ARE DOOMED, the debut game from Vertex Pop! Dive head-first into the action with reckless abandon, charge the SUPERBEAM, and blast everything out of existence in an instant. Chase high scores or just enjoy the beautiful explosion of geometry, colour, and light.
The idea for WE ARE DOOMED first came to Mobeen after he idly doodled a massive laserbeam weapon in his notebook. He knew that he had to turn it into a videogame, and started honing the controls, look, and enemy behaviours. The game went through a lot of iteration to feel just right, but that initial doodle kept him inspired until the game was complete.
Featured at Indie MEGABOOTH — PAX East 2014, PAX East 2015
"Best of PAX Prime 2013" — Warp Zoned
“One of the best arena shooters ever made.”
“Your own laser – which is more like a flamethrowers than a laser – elicited so much joy in me that I was rendered speechless for the first few levels.”
4/5 — “A perfectly-paced arcade challenge that imprints its own unique style on the well-used formula.”
8/10 — “We Are Doomed is a great, easy-going experience that can easily be picked up and played at any time.”
“We Are Doomed makes its mark with beautiful, communicative visual design, an excellent soundtrack and robust, addictive gameplay.”
Original Soundtrack
Available on Bandcamp
Vertex Pop is a Toronto-based indie game development studio founded by Mobeen Fikree. We create feel-good action games: fun, colourful, and intuitive.
Mobeen Fikree Design, Code + Graphics
Robby Duguay Music
Ryan Roth Sound Design
Halina Heron Voices
Dave Proctor Producer + Marketing
Yash Kulkarni Additional Production